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Level Design

Scryer's Shadow Level

Scryer's Shadow - Ukie Student Jam 2025

- UI Design
- UX Design
- C# Scripting

The theme of "Contrast" lead my team of 2 to come up with the idea of hopping between shadows to avoid an all-seeing eye. We completed the game in 32 hoursĀ and Won out of 52 submissions!

Bouncy Guyz Cover Art

Bouncy Guyz - Tencent Game Jam 4 All

- Systems Design
- UX Design
- Mechanics Design

This game jam focused on accessibility led my team of 3 to make a auto-jumping platformer for up to 4 players. Our submission won the jam!

Game Development Project

- UX Design
- UI Design
- Systems Design
- Level Design

In this university module, I focused on diegetics within game tutorials, to create a tutorial that holds immersion and interest for the entirety.

Experimental Level Design

- UX Design
- Level Design

In this university module, I was tasked to create a level using UEFN, showcasing a particular mechanic that we wanted. I chose to use stealth and guards.

Multiplayer Level Design

- Level Design

In this university module, I was tasked to create a level for the "King of the Hill" game mode, using a proprietary engine

I had to consider aspects of level design like sight lines, areas of combat, flow etc.

© 2026 designed and made by Morgan Harris

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