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Level Design

2026

Mage Mail

- Level Design
- UI Design
- UX Design
- Audio Design
- VFX

In this university module, we were put into groups of 6 and we made Mage Mail, themed around processing items for the postal service, creating a chaotic and exciting experience. This game won 3rd place in the PitStop Award for Game Audio at Game Republic.

Scryer's Shadow Level
2025

Scryer's Shadow

- Level Design
- UX Design
- C# Scripting

The theme of "Contrast" lead my team of 2 to come up with the idea of hopping between shadows to avoid an all-seeing eye. We completed the game in 32 hoursĀ and Won out of 52 submissions!

2025

Dockyard Infiltration

- UX Design
- Level Design

In this university module, I was tasked to create a level using UEFN, showcasing a particular mechanic that we wanted. I chose to use stealth and guards.

2024

Schism (KotH)

- Level Design

In this university module, I was tasked to create a level for the "King of the Hill" game mode, using a proprietary engine

I had to consider aspects of level design like sight lines, areas of combat, flow etc.

Bouncy Guyz Cover Art
2026

Bouncy Guyz

- Systems Design
- Level Design
- Audio Design
- VFX

In this accessibility-focused game jam, my team of 3 designers made an auto-jumping platformer for up to 4 players. Our submission won the jam with its intuitive and accessible control scheme!

© 2026 designed and made by Morgan Harris

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