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Game Development

Scryer's Shadow Level
Scryer's Shadow - Ukie Student Jam 2025

- UI Design
- UX Design
- C# Scripting

The theme of "Contrast" lead my team of 2 to come up with the idea of hopping between shadows to avoid an all-seeing eye. We completed the game in 32 hoursĀ and Won out of 52 submissions!

Bouncy Guyz Cover Art
Bouncy Guyz - Tencent Game Jam 4 All

- Systems Design
- UX Design
- Mechanics Design

This game jam focused on accessibility led my team of 3 to make a auto-jumping platformer for up to 4 players. Our submission won the jam!

Pusher-Like Coin Pusher
Pusher-Like - Global Game Jam 2026

- Systems Design
- UX Design
- UI Design
- Mechanics Design

The theme of "Mask" lead me to make this prototype which focuses on the player trying to earn points to please their captor. It won the "Interesting Tech" award from the local jam site

Game Feel and Polish

- UX Design
- Mechanics Design

In this university module, I was tasked to create a short experience which demonstrates great game feel and polish.
The experience revolves around combat mechanics that are all based on alien energy.

Advanced Prototyping

- UX Design
- Mechanics Design

In this university module, This project is focusing on creating a prototype telekinesis system, that conveys a feeling of weight.

Esoterra Example Gameplay
Esoterra - Global Game Jam 2025

- UI Design
- Modelling
- UX Design
- C# Scripting

The theme of "Bubble" lead my team of 2 to a space colonisation game idea. We completed this prototype in less than 48 hours, and it was tied "Best in Site" in our university

Game Development Project

- UX Design
- UI Design
- Systems Design
- Level Design

In this university module, I focused on diegetics within game tutorials, to create a tutorial that holds immersion and interest for the entirety.

Gameplay Systems Design

- UX Design
- Systems Design

This document focuses on re-working the Skill Point system from The Outer Worlds, to encourage players to stick to a play style and play into the roleplay of the game.

© 2026 designed and made by Morgan Harris

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