The theme of "Contrast" lead my team of 2 to come up with the idea of hopping between shadows to avoid an all-seeing eye. We completed the game in 32 hoursĀ and Won out of 52 submissions!
The theme of "Mask" lead me to make this prototype which focuses on the player trying to earn points to please their captor. It won the "Interesting Tech" award from the local jam site
In this university module, I was tasked to create a short experience which demonstrates great game feel and polish. The experience revolves around combat mechanics that are all based on alien energy.
The theme of "Bubble" lead my team of 2 to a space colonisation game idea. We completed this prototype in less than 48 hours, and it was tied "Best in Site" in our university
This document focuses on re-working the Skill Point system from The Outer Worlds, to encourage players to stick to a play style and play into the roleplay of the game.