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Game Creation

Personal Projects

Scryer's Shadow - Ukie Games Jam 2025

Software - Unity/Blender
Skills:

  • UI Design

  • UX Design

  • C# Scripting

The theme of "Contrast" lead my team of 2 to come up with the idea of hopping between shadows to avoid an all-seeing eye. We completed the game in 32 hours and Won out of 52 submissions!

Play it here: Scryer's Shadow

Esoterra - Global Games Jam 2025

Software - Unity/Blender
Skills:

  • UI Design

  • Modelling
  • UX Design

  • C# Scripting

The theme of "Bubble" lead my team of 2 to a space colonisation game idea. We completed this prototype in less than 48 hours, and it was tied "Best in Site" for our university

Play it here: Esoterra

University

Game Development Project -  Year 3

Software - Unreal Engine
Skills:

  • UX Design

  • UI Design - Unreal Motion Graphics

  • Systems Design

  • ​Level Design

I have been focussing on diegetics within game tutorials for my Final Year Project, to create a tutorial that holds immersion and interest for the entirety.

Multiplayer Level Design - Year 3

Software - Hammer / TF2
Skills:

  • Level Design

Using a proprietary engine, I was tasked to create a level for the the "King of the Hill" game mode. 

I had to consider aspects of level design like sight lines, areas of combat, flow etc.

UI Design and Implementation - Year 2

Software - Unreal Engine
Skills:

  • UI Design

  • UX Design

  • Unreal Motion Graphics

I was required to create a themed UI for an "RPG" framework that was given to us.

I went above and beyond by altering the framework to fit my ideas better.

Gameplay and Quest Design - Year 2

Software - Unreal Engine
Skills:

  • UX Design

  • ​Level Design

  • Mechanics Design

With a given framework of creatures and character, I had to design and implement a series of quests, weapons and mechanics for the player.

© 2024 designed and made by Morgan Harris

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