Game Design
Personal Projects
Scryer's Shadow - Ukie Games Jam 2025
Software - Unity/Blender
Skills:
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UI Design
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UX Design
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C# Scripting
The theme of "Contrast" lead my team of 2 to come up with the idea of hopping between shadows to avoid an all-seeing eye. We completed the game in 32 hours and Won out of 52 submissions!
Play it here: Scryer's Shadow
Pusher-Like - Global Games Jam 2026
Software - Unreal Engine/Blender
Skills:
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Mechanics Design
- Modelling
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UX Design
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Blueprint
The theme of "Mask" lead me to make this prototype which focuses on the player trying to earn points to please their captor. It won "Interesting Tech" from my university
Play it here: Pusher-Like
Esoterra - Global Games Jam 2025
Software - Unity/Blender
Skills:
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UI Design
- Modelling
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UX Design
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C# Scripting
The theme of "Bubble" lead my team of 2 to a space colonisation game idea. We completed this prototype in less than 48 hours, and it was tied "Best in Site" in our university
Play it here: Esoterra
University
Gameplay Systems Design - Masters
Software - Unreal Engine
Skills:
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UX Design
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UI Design - Unreal Motion Graphics
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Systems Design
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Level Design
This document focuses on re-working the Skill Point system from The Outer Worlds, to encourage players to stick to a play style and play into the roleplay of the game.
Game Development Project - Year 3
Software - Unreal Engine
Skills:
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UX Design
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UI Design - Unreal Motion Graphics
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Systems Design
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Level Design
I have been focussing on diegetics within game tutorials for my Final Year Project, to create a tutorial that holds immersion and interest for the entirety.
Multiplayer Level Design - Year 3
Software - Hammer / TF2
Skills:
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Level Design
Using a proprietary engine, I was tasked to create a level for the the "King of the Hill" game mode.
I had to consider aspects of level design like sight lines, areas of combat, flow etc.
UI Design and Implementation - Year 2
Software - Unreal Engine
Skills:
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UI Design
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UX Design
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Unreal Motion Graphics
I was required to create a themed UI for an "RPG" framework that was given to us.
I went above and beyond by altering the framework to fit my ideas better.



































